![]() Remember though, these are based on the original Japanese storyline, which has alot more metephysical (Lines/Connotations) in it, then the more (action/combat) oriented line, of the (amalgamised/westernised) storyline version of Robotech. If ya didn't already know about them, that is. Mind you though, the (High Quality/High Def) versions of these shows, are truely awsome to watch, Compared too these web versions.īut if ya loved Old Robotech, you'll absolutely adore these 2 series! Heres a link too episode-7 of the series.lolol ![]() Now this series is an incredible add too the original Macross Universe."With some truely WICKED CGI In it!!" Especially, since it originally came out as a HD-Anime series, as you'll see in this episode (EP-7) and in its combat play, lol Heres a link to A (AMV-music video) of it with (Dio's - Holy diver) as its sound track, lol.Īnd also the latest series in the Japanese Macross Storyline ![]() Which is the prequal to the entire series, which follows a younger Roy Fokker in the later part of WWIII with the first Veritechs "its got excellent CGI special effects." I believe that one of these is included in a previous version of FLMM.Am wondering if any one could do an enhanced sirokos prototype, have treid to do this via the x3 editor but that just changes the stock sirokos, plus some of the things I want added just can't be done in it, The HCF from x3 Reunion had more or less 360 turret covour, and the new ship is very pleasing on the eye but lacks fire power, esspecially if its a capture frigate it would have guns, lots of guns could someone please add top bottom and left and right turrets can the front missile turrets be moved closer to the front nearer cockpit area and can the cockpit guns be made operational, plus could it have a docking slot for either an M5, M4 or M3 and can the ship textures be darker in colour lighter than the heavy centaurs but in that sort of colour range and could the spinning radar dish from the heavy centaur be added to the body on the central engine block just behind the rear turrets, also could the marine count be increased from 30 to 40, this in my opinion is what a Heavy capture frigate should be like, I invision a ship like this being able to operate deep behind enemy lines.ĭon't know if anyone is making (Robotech/Macross) ships for the game, but if ya liked Robotech you should check out the 2 latest series, in the Japanese Macross Anime Universe: I would also like to request a new mod adding the Variable Fighter aerospace mecha of Macross/Robotech, the VF-1 Valkyrie (based on the F-14 Tomcat) complete with their alt-mode configurations if at all possible.Īdditionally, since the size of the Yamato makes landing a pain in the behind, often causing massive collision damage to the docking rings and invoking combat, I would like to request a mod that enables player ships to moor at stations and docking rings instead of having to go through said rings.Īlternatively, a mod allowing for "ghost rings" that will allow player ships to pass through them without colliding, could be of use. Therefore, in keeping with the SBY mod I already have, I'd like to ask for the fighters of Space Battleship Yamato 2199, specifically the Cosmo Zero, Cosmo Tiger, and Cosmo Falcon, to be added to that mod. The brilliant people here at the Starport have already created - or rather, reinstated and updated - the legendary Space Battleship Yamato mod for this game. I'd like to request several new fighters for Freelancer, starting with the fighters that go along with a previously-suggested mod of mine.
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